To to Fight Again in the Arena Divinity
The Arena is an incredibly difficult battle for the unprepared adventurer! Let'south look at how you should fix for this encounter.
You wouldn't recollect there would be much to do as a collared slave on an island prison army camp, but the start act ofDivinity: Original Sin 2 is admittedly packed with subconscious quests and difficult battles.
While stumbling effectually Fort Joy looking for a way to escape imprisonment, y'all may accept noticed a small cellar door found well-nigh crime dominate Griff and the imprisoned elf Amryo.
Downwards in that cellar lies the Arena Of The One, where religious fanatics endlessly battle each other to find the One true master of combat. Perhaps that 1 could actually be you?
Her'due south how to find out.
Preparing For The Fort Joy Arena
Before you fifty-fifty attempt the loonshit battle, you want to be at least tertiary level and have a full party of four characters every bit the contingent of level iii gladiators establish here will wipe the flooring with a depression-level party that isn't well equipped.
Everyone should have all of their armor slots filled (pants, gloves, boots, helmet, chest, and when possible, magic rings). If you lot haven't establish plenty equipment lying effectually while exploring, you can purchase some better gear from the lizard in the caverns or complete a few quests that provide bonus items and feel.
Ane of the easiest to complete is The Shakedown, since you just accept to talk to Elodi at the front of the fort while she's beingness intimidated past thugs -- and so follow her into the cavern to wrap upwardly the quest. I also recommend taking on the three giant crocodiles on the western beach to get the teleportation gloves.
Once yous're set up, merely entering the arena gives y'all 300 XP and starts a new quest. Before taking on the arena combat, though, exist sure to bank check the side rooms and loot all the vases for gold and crafting items. Each of the combatants besides has items to sell, which you should check before hand, with Thora having a useful nailbomb grenade for sale.
Even if you don't purchase anything, make sure to talk to Mia.During your dialog substitution, admit you lot are no battle-hardened warrior and so ask about The I. If you tell her you lot believe in her religion, she will give whichever character is talking a Magic Shell vitrify that increases magic armour. (You can actually swap characters and repeat this process for every party member, which I highly recommend doing if you want to survive.)
Finally, make sure to save before telling Thora you are ready to battle, because you can only practice this in one case.
Loonshit Combatants
In that location are iv primary enemies with a broad range of skills who will hit you at range, in close combat, and apply plenty of status effects if you aren't paying attending to your armour level. The enemies are:
- Veerle, the Avid One, who attacks with a crossbow and can teleport.
- Rex, the dog, who has twenty% resistance to all elemental effects, extremely loftier concrete armour, and attacks with melee abilities.
- Ailsa, the Cultured 1 starts on scaffolding for high-ground reward and will heal other party members, cast buff spells, and Fossil Strike your team from long range. She'south the real threat, every bit she tin apace move backside a wall to become out of range of your attacks.
- Gedeon, the Tenacious One will utilise Encourage and Crippling Blow against anyone with low physical armour. Taking him down with burn down or poison effects should be a priority every bit he volition impair the mobility of your team.
All of the enemies have robust physical and magical armour, significant yous have to whittle those armour ratings downward earlier yous can actually hurt them. Most have xxx-41 points in physical armour and 12-17 points in magic armour, then skills that strike magic armour first will exist more effective at killing the gladiators.
The reverse is true of Ailsa, who has 39 points in magic armour and 17 points in physical armour. Teleporting a backstabbing rogue behind her on the scaffolding can be a devastating tactic here, as Ailsa is the biggest threat.
The terminate of the battle volition come down to assaulting Ailsa on the high basis
Winning The Divinity: Original Sin 2 Arena Boxing
Warfare and physical-based skills like Battle Stomp aren't that helpful because of the tough physical armour of many enemies. Their knockdown effects won't trigger until very tardily in the battle, although you may want a skill like this in reserve for taking downwardly Ailsa.
Instead, its better to apply magic spells to whittle downwards magic armour, then striking your enemies with magic condition furnishings such as stun or blind. At this early on stage in the game, when your skills are limited, I've found these to be the most effective:
- Lizard's racial fire breath ability
- Electric Discharge and Blinding Radiance (Aerothurge)
- Fossil Strike and Poisonous substance Dart (Geomancer)
- Searing Daggers (Pyrokinetic) and the Fireball scroll plant on the boat
Because magical armour is the lowest for about of the combatants, don't discount polymorphing abilities or using summoning spells for extra firepower if your principal character took either of those spell schools.
You lot as well need to go on your political party alive, and to that end brand sure you have eitherFortify (Geomancer) or Offset Aid (Huntsman) to remove burning, as the battlefield will quickly get engulfed in flames.
The Opportunist talent is besides helpful as the gladiators change position often around the battlefield. Anything that recovers your two armour ratings will exist furthermore useful mid-combat.
Aye, everything'southward on burn down
Ready your Huntsman or ranged spellcaster up on the scaffolding to hit from afar, then go to work casting spells or backstabbing as appropriate to win the battle. Make sure to piece of work your way towards the other side so you can become up and fight Ailsa in melee on her wooden platform.
Your political party will likely accept to reload and exercise this battle more than in one case fifty-fifty if you lot are prepared. I only won by the skin of my teeth with Ifan at one hit indicate and iii other characters all dead when I finally took down the terminal arena fighter in my first attempt.
Winning the fight unlocks the Gladiator achievement, and everyone is resurrected at the end, so don't worry about using resurrection scrolls during the combat unless you demand a full party to finish the battle.
Make sure to talk to Thora to consummate the arena quest and get a slice of magic armor as a reward. After leaving the arena through the cellar door, the blacksmith Nebora -- found virtually the front of Fort Joy -- will also remove your collar after yous win the arena.
This nifty bonus finally lets your chief character access Source abilities and can also pb to an escape route if you talk to a Magister and take them throw you in the jail for breaking your collar.
Choosing Your Reward
Did you manage to beat the Fort Joy Loonshit Of The One boxing with whatever other tactics? Let the states know your best strategy in the comments below!
If you lot're looking for more tips on this massive fantasy game, be certain to check out our full list ofDivinity: Original Sin ii guides to go the nearly out of your role-playing experience:
- Divinity Original Sin 2: Escaping Fort Joy
- Divinity Original Sin ii: Artefacts of the Tyrant Guide
- Divinity Original Sin ii: Black Cat Secrets Revealed
- Divinity Original Sin ii Graphic symbol Creation Guide
- Divinity Original Sin 2: Skill Crafting Combinations and Book Vendors
- Divinity Original Sin 2: Complete Crafting Recipes Guide
Published Sep. 20th 2017
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Source: https://www.gameskinny.com/x2x1w/divinity-original-sin-2-arena-of-the-one-combat-guide
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